Post by Aline on Dec 4, 2007 23:16:01 GMT -5
Alarm: Allows a character to ward an area of 10ft in diameter (campsite size) for up to 2 hours. [glow=red,2,300]DURATION:[/glow] 2 hours LOL
Blur: When cast this spell makes the targets form appear blurred and much harder to hit. [glow=red,2,300]DURATION:[/glow] 1 minute
Hold Person: Paralyzes the target for the duration of their next post, requires touch, and is used as a form of escape or a chance to attack. [glow=red,2,300]DURATION:[/glow] Target's next post they remain paralyzed.
Invisibility: Subject is turned invisible as long as they remain completely still, as soon as they move, or attack, the invisibility fades. [glow=red,2,300]DURATION:[/glow] Until the user moves or attacks.
Obscuring Mist: When cast it calls fog to surround the character and close party members to aid in escape. [glow=red,2,300]DURATION:[/glow] 5 minutes
Passwall: Allows the user to pass through wood or a stone wall. [glow=red,2,300]DURATION:[/glow] Allows one passage through stone, or wood, there has to be somewhere for them to pass through too.
Sheild: When cast allows a character to block a single magic attack. [glow=red,2,300]DURATION:[/glow] 1 magical attack
Teleport Object/Self: Allows the user to transport themselves, or an item to a different location. [glow=red,2,300]DURATION:[/glow] The item the player teleports cannot weigh more than they do, or they may teleport themselves up to 20 feet away from their current area.
Wind Wall: Target summons the wind as a sheild to deflect projectiles such as arrows. [glow=red,2,300]DURATION: [/glow]This spell may be used once per fight scene, as it is draining to call on the elements in such a way.
Blur: When cast this spell makes the targets form appear blurred and much harder to hit. [glow=red,2,300]DURATION:[/glow] 1 minute
Hold Person: Paralyzes the target for the duration of their next post, requires touch, and is used as a form of escape or a chance to attack. [glow=red,2,300]DURATION:[/glow] Target's next post they remain paralyzed.
Invisibility: Subject is turned invisible as long as they remain completely still, as soon as they move, or attack, the invisibility fades. [glow=red,2,300]DURATION:[/glow] Until the user moves or attacks.
Obscuring Mist: When cast it calls fog to surround the character and close party members to aid in escape. [glow=red,2,300]DURATION:[/glow] 5 minutes
Passwall: Allows the user to pass through wood or a stone wall. [glow=red,2,300]DURATION:[/glow] Allows one passage through stone, or wood, there has to be somewhere for them to pass through too.
Sheild: When cast allows a character to block a single magic attack. [glow=red,2,300]DURATION:[/glow] 1 magical attack
Teleport Object/Self: Allows the user to transport themselves, or an item to a different location. [glow=red,2,300]DURATION:[/glow] The item the player teleports cannot weigh more than they do, or they may teleport themselves up to 20 feet away from their current area.
Wind Wall: Target summons the wind as a sheild to deflect projectiles such as arrows. [glow=red,2,300]DURATION: [/glow]This spell may be used once per fight scene, as it is draining to call on the elements in such a way.