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Post by Aline on Dec 4, 2007 23:50:52 GMT -5
Earth Cure Light Wounds: Cures 1d8 of damage dealt on caster or target caster chooses, TOUCH required. Searing Light: Ray deals 1d8 of damage, doubled against undead.
Water Ray of Frost: Frost ray that deals 1d3 of cold damage. Chill Touch: One TOUCH deals 1d6 of cold damage. Cone of Cold: Creates a cone that originates from casters hand, and spreads outwards dealing 1d6 of cold damage.
Air Shocking Grasp: TOUCH delivers 1d6 electricity damage. Lightning Bolt: Electricity that deals 1d6 of damage.
Fire Burning Hands: Deals 1d4 of fire damage to a TOUCHed target. Flaming Sphere: Creates a rolling ball of fire, 2d6 damage the sphere will last for 1 post after it's thrown. Fireball: 1d6 damage dealt.
Other Disrupt Undead: Deals 1d6 damage to one undead TOUCH REQUIRED. Acid Splash: Create an orb in the palm of caster's hand that may be thrown for 1d3 of acid damage when it breaks on target. Magic Missle: Deals 1d4+1 damage. Vampiric Touch: TOUCH deals 1d6 damage, and the caster gains damage as HP. Telekinesis: Moves objects throught the air, or can be used to mentally throw a character back.
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